This design uses a lot more resources than other slime farms, but due to its simplicity, I could actually build it! My sugar cane and wheat farms both follow this pattern: Google "minecraft slime chunk finder" and you should be able to find an online tool to find the slime chunks for your seed. Minecraft first checks within the 17 wide by 17 long by 9 high area with the spawner in the center (or 8×8×4 radius from the spawner) for mobs of the same species as the spawner.

Netherwart farm: When my castle is finished, might make nether base. Its since occurred to me that you can remove the hoppers per layer and let them fall down to the bottom. Thanks guys. If there are fewer than 6 mobs of the same species in the checking zone, it will spawn a mob within half the distance of the checking radius. I know there is at least one slime chunk in there, I … Ads by Fandom. Thanks!Now if only someone had a really simple iron farm, I'd be in business.I really like this design, and finally gives a use for all my excess cactus!I do agree with some other comments, to reduce the amount of iron in this build you could:On all upper floors, eliminate the cactus and hoppers, and just leave a gap around the edge for the slimes to fall to the lowest level. The signal is passed through 2-tick Redstone Repeater which extends it enough for the sticky piston to pull the slime block and observer back to their original position. :-)Why not put a pool of water at the edges? Relevant if you build farms with lots of hoppers.Well, while you are building the slime farm you best start building an iron farm.Yeah ... all dem hoppers, I'd probably only build 1 or 2 levels.Edit: Maybe with a little water engineering you could cut down on the number of hoppers used, but I'm not sure how.The problem here is the lag they would make. Google "minecraft slime chunk finder" and you should be able to find an online tool to find the slime chunks for your seed. On my server, we all compete to make the most efficient area possible (this has led to wars to slow other people's progress.

Of course, collection is still manual as well. That way, you and the drops can't fall in, and you can walk right over them. Yeah, with a swamp slime design, you would only get slimes at night, and they might not spawn way underground where your slime farm would need to be. Ice farm: AFTER 1.3 is released of course. "Any sufficiently advanced technology is indistinguishable from magic." I understand that torches will block spawning spaces, but I don't know if glowstone can spawn mobs on it. Efficient, productive, and interesting farm configurations can be achieved with the creative placement of … I'm creating a large slime farm of 3 connected chunks, I know that for this project to work I need to light up the spawning platforms but I don't know which method to light them. The pistons are hooked up to a timer set to 320 seconds, which from what I read is the average time that it takes for them to grow. ; Kill most of them, and get resources. Hopper mechanics are weird, but they can pick up items up to 2 blocks in the air.Very tiny chance of them hitting them before the hoppers sucks them up :-)You have to find the "slime chunks".

Press question mark to learn the rest of the keyboard shortcuts GENERATION 28: The first time you see this, copy it into your sig on any forum and add 1 to the trying to fit as much stuff into 1 space as possible. Cactus farming is the systematic planting and subsequent harvesting of cacti.Cactus farms are useful for acquiring green dye by smelting the cactus blocks. Basic farming [] "Manual" animal farming is a simple loop of steps: Round up at least two animals into a pen.

A slime block can be used to store slimes more easily or to use to bounce on from far heights. Meaning they will continuously walk into the cactus.If anyone would like to contribute ideas for improving this feel free to discuss as i plan on building this on Hermitcraft!

But that's how I farm, I prefer aesthetics over functionality in most cases (unless I'm working in limited space). I really need to add lilypads. or factory farms all over the place with mobs glitching to look like they can walk through walls). They would then drown and none of the slimeballs would get lost to the cactus.