I have my eye on one... and with a bit of DIY can make it work for me... so watch this space.Despite my need for clarity and great visuals as a self confessed graphics whore, I just cant get past the immersion that VR brings to the table in virtual racing.

It can be calculated in the same way as the HFOV based on the vertical visual angle and the vertical dimensions of the detector.The DFOV indicates the diagonal dimensions of the measurement field in the object plane and can be calculated based on the HFOV and VFOV.Our website uses cookies for statistical evaluation and improvement of our service. Does anyone have a way to calculate FOV for realism as they can for other driving games, if anyone can work it out, I have one 24" monitor and I usually sit 30" away … I continued to wear down my paintwork with careless driving in the twylight and nearly duffed the right front steering assembly a few times, but the atmosphere was just so romantic I pesevered and brought home a victory to my sponsors.I'm due to go around Stowe circuit at Silverstone for my birthday in a month or so in a Formula Silverstone, which is very similar I believe to the Formula Rookie in Project Cars and am really looking forward to the session. The milionaires were still out playing on the trackside while the 1600cc open-wheelers lined up for an impromtu race. I was lucky enough to be mid pack amongst what seemed like a plethora of Rookies on the pit straight and waited patiently for the lights to go green.After a great start and some tustling at turn one, I managed to improve my position quickly and have only a few cars left in front of me by the end of lap one. The car is a little rocket, really fun to drive and sits, in my mind somewhere between the Class C and the Class D road cars in Project CARS. It also includes support for triple monitor setups, and super wide monitors. Calculation method Estimate with monitor's native resolution Measure the monitor Native resolution Monitor size in Inch. This corresponds to the measurement field section of 3x3 or 2x2 pixels on the measurement object. This way you wont need to adjust to the incorrect field of view. Projectimmersion.com 705 520 in-game FOV s have been calculated since July 10th 2014 which is an average of 324 in-game FOV s per day Today GMT 216 FOV calculations have been delivered successfully. It is also a nice way to test out what it would be like to use one ultra wide monitor vs 3 monitors, so you can get a sense of how much more you can see in one direction or the other. Instead you will be able to drive as accurately as real life.Cool site, would love it if you could possibly add 32:9 ratio please. Monitor's width. Fortnite's hipfire FOV is 80 (and ADS FOV with most weapons is also 80, but it moves the camera forward in space to make it feel like you zoomed in) while the scoped AR … Once you input both of these values, the FOV calculator will tell you your ideal FOV setting for the specific sim racing game you are playing. I settled on the BenQ W1080ST as my beamer of choice. Assetto Corsa; Project Cars; rFactor 2; DiRT 2; DiRT Rally; F1 2013; GRID: AutoSport; RaceRoom Racing Experience; GT Legends; PixTV; What's ne w here... Latest updates: 9th June 2019 - Finally back in the racing seat - Next Level Racing GTtrack and Podium DD2, are they a … It can be calculated based on the pixel size, the distance to the measurement object, and the vertical and horizontal visual angle of the lens.The MFOV indicates the recommended minimum object size. Thought it would be fun to make a few vids and share my experiences so far.SMS launched the US car pack recently but it came with no extra tracks, so I invited 15 of the pCARS Awkward Individuals (AI) over to just outside Towcester in Northampton along with their DW12 Indycars to have a bit of fun on a British Grand Prix circuit, thinking I would blow them away as they were used to different climates in the US.... boy was I wrong!I started 12th on a random grid, full of confidence having put in 3 or 4 laps on my own.... in hindsight, I should have practiced more!I made easy ground straight off from the lights, boosting my way through the pack and then slowly but surely picking each one off until I lost it going round Luffield on Lap 4 and then again on Lap 5.